Date |
Comments |
06.21.06 |
This is the end.
|
06.01.05 |
Project page updated to reflect new insani project page specification.
|
02.27.04 |
This site is now depreciated in favor of NNL's Wind project pages. See above.
|
12.10.04 |
Alpha testing at package 2. Up to A019 now fully edited.
|
11.02.04 |
Translation phase complete. Final scripts delivered to NNL and to Wind strike team for localization and alpha testing.
|
11.01.04 |
F021, F023 done. insani's part in this translation -- the translation itself and the coding -- are set to be over on 11.05.04, coinciding with minori's release of Wind Re:gratitude, a DVD-spec rerelease of Wind.
|
10.30.04 |
F017, F019 done.
|
10.28.04 |
F011, F013, F015 done. hikari_ed and songs translated. BE CATCH or be DEAD. Actually, just be DEAD.
|
10.27.04 |
F007 done. Staff list updated.
|
10.25.04 |
F001, F003, F005 done.
|
10.24.04 |
Wakaba endgame complete. Now onto the final endgame. At last.
|
10.23.04 |
E003, E003_1, E005, E007 done.
|
10.22.04 |
E001 done.
|
10.21.04 |
Part D2 done. On to Part E.
|
10.20.04 |
D013 done.
|
10.19.04 |
D007, D007_1, D009, D011, D011_1 done.
|
10.18.04 |
D005 done.
|
10.17.04 |
Part D1 done.
|
10.16.04 |
Hinata endgame complete. Now onto the Fujimiya sisters' endgame.
|
10.15.04 |
C005 complete.
|
10.13.04 |
C001 and C003 complete.
|
10.12.04 |
Minamo endgame complete. Now onto Hinata endgame.
|
10.10.04 |
B011 finished. gp32 has no more sympathy for any of the characters
any longer. In fact, gp32 is going to go off and play Immaterial
and Missing Power now ...
|
10.09.04 |
B005, B007, B009 finished. 心のかけら さがしにゆこう!
|
10.07.04 |
B001 and B003 finished. gp32 is now primary maintainer of this document.
Document format changed to meet the spec of all other project
pages. NNL joint venture text added to "Scope" section.
|
08.30.04 |
Part A now finished. Heading into the endgames.
|
08.26.04 |
We are closing in on the end of Part A now. In preparation for the
insani website launch, we have converted this update text into
HTML form. The sections have been rearranged a little in order
to better match this web-based format. GipFace continues as the
primary writer of this document.
|
08.20.04 |
It's been a month since the last update, but please take a look at
the number to the left of this text. Could it be that we've actually
passed the halfway mark? Oh yes, oh yes! Now we're at a point where
few game translation projects ever end up at. Could there actually
be enough minority spirit in the wind for this translation project
to actually succeed? Perhaps when Canada wins a gold medal at the
olympics, maybe!
There are less than 2500 lines remaining in part A. Once that's
done, the real fun (squishing noises and second-rate pulp fiction
writing) will begin. Oh my!
|
07.22.04 |
Some people who have not played the demo were wondering why this
project began in the first place. Others are wondering why it's
still continuing even though I said the project was virtually dead
in the demo readme. Therefore, I've added a little history section
which should answer all of your questions. Some of it was copied
from the demo readme. Please excuse my laziness. I've added an
additional comment, too.
|
07.17.04 |
Unfortunately, time is up for our "lead translator" Kokushi_Musou.
It's been over four months since he's started A003 and he's still
not finished yet, going AWOL for the past month and not informing
anyone of his whereabouts. Due to time constraints regarding
consistency in lines that are the same in the TV anime, I am forced
to kick KM off the team. We appreciate all that he did for us
(critiquing gp32's work), but a pace of just five translated lines a
day simply isn't going to cut it. It's a shame that the benefits of
a translation tandem didn't blossom as we had hoped. sagara is now
the lone EroShift member remaining on the project, and the
translation (and virtually the whole project) now rests on the
shoulders of gp32. He's one-third of the way there so why not give
him some kind words for reaching this far?
On a side note, we've renamed certain scripts to their TV anime
episode counterparts. If an episode covers more than one script,
I've renamed the script which is the main focus of the episode.
|
07.11.04 |
Added a localization progress chart because the translation isn't
the only thing we have to do. We've also started to mark which
scripts have an equivalent Wind TV episode. Updated info on how
the endgame clearing works. This file is now being mirrored on NNL's
site because EroShift updates too infrequently. Not that NNL has
been any better lately ...
|
06.26.04 |
gp32 finishes a flurry of short scripts. Due to real-life work, he'll
be taking a well-deserved break until July 9th. On the other hand,
I'll be busy over the next two weeks trying to fansub the new Wind
KSS OVA. Take care!
|
06.22.04 |
We've figured out a whole bunch of things pertaining to the script.
Some of our conceptions were disproved, such as Part A being the
linear portion of the game. A number of the scripts are redundant so
our work has been cut down just a little bit. Added a comment
section because many people think we can't do this. Yay!
|
06.11.04 |
Progress has slowed a bit because gp32 was working on a project
that we'll announce later. However, that project is finished (for
now) and we should get back on track. We've figured out the order
of the first meaningful decision point and have listed it in the
progress chart. In other news, KM has disappeared again ... *sigh*
|
05.30.04 |
There were some mistakes in the date order of the game, so we've
fixed all that. We've hit our first decision point AND double-digits
in the total script translation! gp32 has committed himself up to A023
since both paths at A015 eventually lead up to A025.
|
05.23.04 |
gp32 finishes three (!) scripts over the weekend. KM is slowly but
surely getting A003 done. We'll re-evaluate our position after A003
and A017 are finished. Ed updates his decoder to work with the V1.02
scripts.
|
05.19.04 |
Unfortunately, the previous stats and updates used the scr.pak from
v1.00. There was a v1.02 scr.pak patch that we weren't aware of, and
everything had to be recalculated all over again. The new a029_1
doesn't decode properly, so Ed will have to fix that. gp32 finishes
A011 and A013, starts work on A005. Since KM hasn't responded
lately, gp32 is willing to do up to A017. The TL check backlog can't
become much larger or else we'll be overwhelmed ...
|
05.16.04 |
gp32 finishes A009 after overdosing on coffee. Starts work on A011 and
A013.
|
05.15.04 |
gp32 joins the team. We hope the project will be much faster as a
result of this. KM finally wakes up, having most of his work for the
school year done and over with.
|
03.04.04 |
KM receives all the final decoded scripts from Ed. Starts work on
A003.
|